Friday, 8 February 2013

Royal Game of Ur Tweaks


The game is played with four types of dice, four-sided dice to be exact. The dices where marked with tippex to two points or the corners of the dice. Both players start off the board at the beginning, with the first player throwing his dice but can only enter the game if he scored a four with dice. When the piece move into the central line of the board, it becomes a battle between the two players to reach the end; battling with each other by knocking off each other counters by landing on a square that the enemy is on. But if the enemy counter is on a safe the other player can knock their enemy off. The first player to bear all his pieces off the board wins the game.

As I played the game I found to enjoy it as it was quick and completive between the two players, the game does have its ups and downs as the rules are unknown and people have tried to put it together I find myself wanting to change the rules to make it run smoother. The game does get reparative when the players hit the central line on the board and the two player have to race their ways up the board to win, in that time the closer you get winning you would be knocked off by you opponent; the game becomes a luck with the dice. But that is coming from opinion; others may have found it fun and exciting.

The game plays as a race game giving it a race mechanics, just like are games such as Snakes and Ladders; so even many years ago we had similar games.

The second time I played my opponent and me took some time roughly about ten minutes to see what changes we could make and instead of deciding if they could work with the game we just through them in and see how it played. Our first thought was the rules with the dice, we diced that every even number you got the players could add a counter to the bored instead of adding counts anytime we wanted when we played it the first time. This rule was quite exciting when we played the game from what I found out, when we began the game I was given a head start from my opponent as I ruled my dice I was given even’s so more of my counters where placed on the board. I got my three of my counters through and had only two left before I won the game but my opponent still had four left and with those four counters he was ruling over the board, as I couldn’t get through with my two counters. My opponent was controlling the safe squares so my counters could pass while my opponent’s counters where going pass. Suddenly the game had changed with only one counter from opponent he ruled his dice and won the game leaving me just behind.

The game began to show an illusory feedback loop, the feedback loop changes the system and dynamic of the game giving the losing player a boost to catch up with the winning player.

King pieces together, I added this rule to game as it could have been a more risker move but could give you more chances of winning quicker. Just like the classic game Checkers you could King a counter (a counter on top of another counter) but instead of using the Checkers rules; the King rule became almost like a piggyback ride having counters tagging along with one counter.

As I said before this rule was more risker for the player and the opponent. It gave the player more chances of winning the game as the counters moved quicker through the board giving it drama a dramatic mechanic building up the conflict until he has hit the climax, but it made the player’s counters an easier target for the opponent to knock off the board. It was risker for the opponent as well because the player’s opponent had to focus on those counters than the others leaving him to think of a more strategized plan on how to win.

By join the two rules together, it became a harder and more thinking was involved but still kept its excitement between to players so the game didn’t become boring and reparative. The two rules sort of countered each other and balanced the game to make even again, with negative feedback loop making sure the game is rebalanced.

By adding to two successful mechanics to the game by changing the rules on the dice and King pieces together the game still works, but to make it work one mechanic need the other to balance the game. The game is a bit plain and normal and could still have many other rules be placed into the game to become more exciting.

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