Notes:
First off the hero in The Legend of Zelda is a He not a She.
Where the player is supposed to go
How they know that this is path
How the spaces fit together
Critical Path - the quickest path, why? Without using bonus or secret paths. Making the game simple and easy but still giving the player a challenge, not getting the player annoyed with the game.
He talks about Linear. Linear helps the player by not getting him/she lost in the game, but still making the player feel like it is Random in the game.
Intensity Ramping - increasing the difficulty as you progress through the level, but still giving the player a chance to learn to overcome these difficulties.
Encounter is repeated twice.
Variety - variation of enemies - " difficulty - " of level designs - " of player choices - monsters are not mixed to start with.
Training - Manuals.
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