Notes:
Pick up play
Unlikely to punch you
Overmuch for failure
Accessible
Family friendly
= Complexity is Hidden
- under a gradual learning Curve: where new things are gradually introduce
- Patterns: if the player keeps getting the same pattern in the game, the play will most likely get Bored.
Pacing:
- Attention
:-
- Repetition
:-
- Relaxation
:- Movement Impetus = The will to move forward and progress the game. Giving the player independent Decisions.
:- Tension = Sounds and the Environment can get the player gain tension. Making the player feel week.
'ILLUSORY FEEDBACK LOOP'
:- Threat = it's a mechanical part of the game that makes the player challenge themselves. 'Sense of Real peril the Player is in'.
:- Tempo = The Intensity of Play. Time between each significant Decisions, Very quick Decision making. The more choices you have the slower the decision you going to have.
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